Modular Monstrosity 7

Artefaktkreatur - Konstrukt
Modular Monstrosity
Power/Toughness:
3/3
Artist:
Alex Konstad
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Text:


Whenever an opponent casts a spell, you have five seconds to choose a keyword you haven't chosen for a card named Modular Monstrosity today that's been printed on a creature card. If you do, Modular Monstrosity gains that ability. Otherwise, Modular Monstrosity loses all keyword abilities.

Rulings:

  • 1/19/2018 You may choose any keyword ability that appears on any printed Magic creature card. You can’t pick keyword actions like explore or scry. If the keyword has a modifier, such as a mana cost or a number, you must choose a modifier that’s been printed. Sorry, “annihilator 500” fans.
  • 1/19/2018 Each keyword can be chosen only once on any given day. And that counts every Modular Monstrosity you play with that day. You also can’t reuse a keyword with a new modifier. For example, if you choose protection from Demons and from Dragons (totally counts), you can’t choose protection from red later that day. Protection has already been used.
  • 1/19/2018 If you make an invalid choice, you can still make a valid choice as long as time hasn’t expired.
  • 1/19/2018 If you haven’t made a valid choice after five seconds, Modular Monstrosity loses all keyword abilities, including ones its picked up in other ways.
(Rulings updated vor 3 Jahren)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Not legal
  • modern: Not legal
  • legacy: Not legal
  • pauper: Not legal
  • vintage: Not legal
  • penny: Not legal
  • commander: Not legal
  • 1v1: Not legal
  • duel: Not legal
  • brawl: Not legal
  • oldschool: Not legal
  • historic: Not legal
  • pioneer: Not legal
  • gladiator: Not legal
  • premodern: Not legal
  • historicbrawl: Not legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Not legal
  • predh: Not legal
  • oathbreaker: Not legal
  • timeless: Not legal
  • standardbrawl: Not legal

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