Jumbo Imp 2Black

Kreatur - Bold
Jumbo Imp
Power/Toughness:
0/0
Artist:
Pete Venters
Share:

Text:


Flying
As Jumbo Imp enters the battlefield, roll a six-sided die. Jumbo Imp enters the battlefield with a number of +1/+1 counters on it equal to the result.
At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on Jumbo Imp equal to the result.
At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from Jumbo Imp equal to the result.

Rulings:

No rulings found (Rulings updated vor 3 Jahren)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Not legal
  • modern: Not legal
  • legacy: Not legal
  • pauper: Not legal
  • vintage: Not legal
  • penny: Not legal
  • commander: Not legal
  • 1v1: Not legal
  • duel: Not legal
  • brawl: Not legal
  • oldschool: Not legal
  • historic: Not legal
  • pioneer: Not legal
  • gladiator: Not legal
  • premodern: Not legal
  • historicbrawl: Not legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Not legal
  • predh: Not legal
  • oathbreaker: Not legal
  • timeless: Not legal
  • standardbrawl: Not legal

Sets:

Other languages:

Similar cards: