Heliod-Evangelistin 4WhiteWhite

(Evangel of Heliod)
Kreatur - Mensch, Kleriker
Heliod-Evangelistin
Power/Toughness:
1/3
Artist:
Nils Hamm
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Text:


Wenn die Heliod-Evangelistin ins Spiel kommt, bringe so viele 1/1 weiße Soldat-Kreaturenspielsteine ins Spiel, wie deine Hingabe zu Weiß beträgt. (Jedes White in den Manakosten von bleibenden Karten, die du kontrollierst, erhöht deine Hingabe zu Weiß um eins.)

Rulings:

  • 9/15/2013 Numeric mana symbols (<img src="/Handlers/Image.ashx?size=small&amp;name=0&amp;type=symbol" alt="0" align="absbottom" />, <img src="/Handlers/Image.ashx?size=small&amp;name=1&amp;type=symbol" alt="1" align="absbottom" />, and so on) in mana costs of permanents you control don’t count toward your devotion to any color.
  • 9/15/2013 Mana symbols in the text boxes of permanents you control don’t count toward your devotion to any color.
  • 9/15/2013 Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).
  • 9/15/2013 If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it’s still on the battlefield at that time.
(Rulings updated vor 3 Jahren)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Not legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Not legal
  • oldschool: Not legal
  • historic: Not legal
  • pioneer: Legal
  • gladiator: Not legal
  • premodern: Not legal
  • historicbrawl: Not legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Not legal
  • predh: Not legal
  • oathbreaker: Legal
  • timeless: Not legal
  • standardbrawl: Not legal

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