Eindringlinge zurücktreiben 3White or Blue

(Repel Intruders)
Spontanzauber
Eindringlinge zurücktreiben
Artist:
Trevor Hairsine
Share:

Text:


Bringe zwei 1/1 weiße (Kithkin, Soldat)-Kreaturenspielsteine ins Spiel, falls White ausgegeben wurde, um Eindringlinge zurücktreiben zu spielen. Neutralisiere bis zu einen Kreaturenzauber deiner Wahl, falls Blue ausgegeben wurde, um Eindringlinge zurücktreiben zu spielen. (Mache beides, falls WhiteBlue ausgegeben wurde.)

Rulings:

  • 5/1/2008 You choose whether or not to target a creature spell before you decide whether or not to spend <img src="/Handlers/Image.ashx?size=small&amp;name=U&amp;type=symbol" alt="Blue" align="absbottom" /> on Repel Intruders. You may target a creature spell and then not spend <img src="/Handlers/Image.ashx?size=small&amp;name=U&amp;type=symbol" alt="Blue" align="absbottom" /> to cast Repel Intruders; if you do, Repel Intruders simply won’t affect that creature spell. Similarly, if you don’t target a creature spell but then you spend <img src="/Handlers/Image.ashx?size=small&amp;name=U&amp;type=symbol" alt="Blue" align="absbottom" /> to cast Repel Intruders, that part of Repel Intruders has no effect.
  • 5/1/2008 If you choose to target a creature spell, Repel Intruders has a target. If that target becomes illegal by the time Repel Intruders resolves, the entire spell won’t resolve. You won’t get any tokens.
  • 6/8/2016 This spell cares about what mana was spent to pay its total cost, not just what mana was spent to pay the hybrid mana symbol in its cost.
  • 6/8/2016 This spell checks on resolution to see if any mana of the appropriate colors were spent to pay its cost. It doesn’t matter how much mana of that color was spent; the effect isn’t multiplied.
  • 6/8/2016 If this spell is copied, the copy will not have had any colors of mana paid for it, no matter what colors were spent on the original spell.
(Rulings updated vor 3 Jahren)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Not legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Not legal
  • oldschool: Not legal
  • historic: Not legal
  • pioneer: Not legal
  • gladiator: Not legal
  • premodern: Not legal
  • historicbrawl: Not legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Not legal
  • predh: Legal
  • oathbreaker: Legal
  • timeless: Not legal
  • standardbrawl: Not legal

Similar cards: