Prismensog-Merrow 2Blue

(Prismwake Merrow)
Kreatur - Meervolk, Zauberer
„Ich glaube nur, was ich sehe" — dieses Vorurteil nutzen Merrow beim Handeln mit anderen Völkern von Schattenmoor gnadenlos aus.
Prismensog-Merrow
Power/Toughness:
2/1
Artist:
Wayne England
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Aufblitzen
Wenn der Prismensog-Merrow ins Spiel kommt, bestimme die Farbe oder Farben, die eine bleibende Karte deiner Wahl bis zum Ende des Zuges hat.

Rulings:

  • 5/1/2008 An effect that changes a permanent’s colors overwrites all its old colors unless it specifically says “in addition to its other colors.” For example, after Cerulean Wisps resolves, the affected creature will just be blue. It doesn’t matter what colors it used to be (even if, for example, it used to be blue and black).
  • 5/1/2008 Changing a permanent’s color won’t change its text. If you turn Wilt-Leaf Liege blue, it will still affect green creatures and white creatures.
  • 5/1/2008 Colorless is not a color.
  • 5/1/2008 You can choose any single color or any combination of more than one color. You can’t choose colorless.
  • 5/1/2008 This ability won’t make an artifact stop being an artifact. It’ll just be a colorful artifact.
(Rulings updated vor 3 Jahren)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Not legal
  • modern: Legal
  • legacy: Legal
  • pauper: Legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Not legal
  • oldschool: Not legal
  • historic: Not legal
  • pioneer: Not legal
  • gladiator: Not legal
  • premodern: Not legal
  • historicbrawl: Not legal
  • paupercommander: Legal
  • alchemy: Not legal
  • explorer: Not legal
  • predh: Legal
  • oathbreaker: Legal
  • timeless: Not legal
  • standardbrawl: Not legal

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