Gildenmagierin des Kombinats
(Combine Guildmage)
Kreatur - Meervolk, Zauberer
Power/Toughness:
2/2Artist:
Yeong-Hao HanShare:
Text:
, : In diesem Zug kommen Kreaturen, die du kontrollierst, mit einer zusätzlichen +1/+1-Marke ins Spiel., : Bewege eine +1/+1-Marke von einer Kreatur deiner Wahl, die du kontrollierst, auf eine andere Kreatur deiner Wahl, die du kontrollierst.
Rulings:
- 1/25/2019 If a creature would normally enter the battlefield with no +1/+1 counters on it, Combine Guildmage’s first ability causes it to enter the battlefield with a +1/+1 counter on it.
- 1/25/2019 If the first target creature for Combine Guildmage’s second ability has no +1/+1 counters on it as the ability resolves, nothing happens. The second target creature doesn’t get a +1/+1 counter.
- 1/25/2019 If either target creature is an illegal target by the time Combine Guildmage’s second ability tries to resolve, nothing happens. No creature loses or gets a +1/+1 counter.
Legality:
- standard: Not legal
- future: Not legal
- frontier: Legal
- modern: Legal
- legacy: Legal
- pauper: Not legal
- vintage: Legal
- penny: Legal
- commander: Legal
- 1v1: Legal
- duel: Legal
- brawl: Legal
- oldschool: Not legal
- historic: Legal
- pioneer: Legal
- gladiator: Legal
- premodern: Not legal
- historicbrawl: Legal
- paupercommander: Not legal
- alchemy: Not legal
- explorer: Legal
- predh: Not legal
- oathbreaker: Legal
- timeless: Legal
- standardbrawl: Not legal
Sets:
- Ravnica Allegiance #163 (uncommon)