Zwillingsnatur 4GreenGreen

(Dual Nature)
Verzauberung
Zwillingsnatur
Artist:
Arnie Swekel
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Text:


Immer wenn eine Kreaturenkarte ins Spiel kommt, bringt ihr Beherrscher einen Kreaturen-Spielstein ins Spiel, der eine exakte Kopie dieser Kreatur ist.
Immer wenn eine Kreaturenkarte das Spiel verlässt, entferne alle Spielsteine mit demselben Namen wie diese Kreatur ganz aus dem Spiel.
Wenn die Zwillingsnatur das Spiel verlässt, entferne alle durch sie erzeugte Spielsteine ganz aus dem Spiel.

Rulings:

  • 10/4/2004 If Dual Nature leaves the battlefield between when it triggers and when a token is put onto the battlefield, that token remains on the battlefield indefinitely. It missed the separate ability which would have exiled the token.
  • 10/4/2004 If the original creature has any “enters the battlefield” abilities, the copy will also have those.
  • 10/1/2009 The token is not considered to have been kicked, even if the creature it’s a copy of was kicked.
  • 7/1/2013 If a legendary creature enters the battlefield, the token is put onto the battlefield and then the “legend rule” forces its controller to put either the original or the token into its owner’s graveyard before any player can take any actions.
(Rulings updated vor 3 Jahren)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Not legal
  • modern: Not legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Not legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Not legal
  • oldschool: Not legal
  • historic: Not legal
  • pioneer: Not legal
  • gladiator: Not legal
  • premodern: Legal
  • historicbrawl: Not legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Not legal
  • predh: Legal
  • oathbreaker: Legal
  • timeless: Not legal
  • standardbrawl: Not legal

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