Day Vs. Night
Card
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Text:
2 players | 2 packs | 5 minutesOBJECTIVE:Become a defender of the day or a monster of the night in this rock-paper-scissors-style game.GET READY:Randomly determine who will use the power of **Day** and who will use the power of **Night**. Each player opens a booster and sets aside any cards without Magic card backs.LET'S PLAY:Players look at their hands, pick three cards, and then place their picked cards in a face down row in front of their opponent's row. Players reveal the pairs of cards from Day player's left to right simultaneously. Winning cards are decided as follows:• Red beats green• Green beats blue• Blue beats red• White is always a winning card for the Day player, but it's always a losing card for the Night player• Black is always a winning card for the Night player, but it's always a losing card for the Day player.
Rulings:
No rulings foundLegality:
- standard: Not legal
- future: Not legal
- historic: Not legal
- gladiator: Not legal
- pioneer: Not legal
- explorer: Not legal
- modern: Not legal
- legacy: Not legal
- pauper: Not legal
- vintage: Not legal
- penny: Not legal
- commander: Not legal
- brawl: Not legal
- historicbrawl: Not legal
- alchemy: Not legal
- paupercommander: Not legal
- duel: Not legal
- oldschool: Not legal
- premodern: Not legal
Sets:
- Innistrad: Midnight Hunt Minigames #2 (common)