Wilde Beschwörung Green

(Savage Summoning)
Spontanzauber
Wilde Beschwörung
Artist:
Johann Bodin
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Die Wilde Beschwörung kann nicht neutralisiert werden.Die nächste Kreaturenkarte, die du in diesem Zug wirkst, kann gewirkt werden, als ob sie Aufblitzen hätte. Dieser Zauberspruch kann nicht neutralisiert werden. Diese Kreatur kommt mit einer zusätzlichen +1/+1-Marke ins Spiel.

Rulings:

  • 7/1/2013 You don’t choose a creature card when Savage Summoning resolves. Rather, it applies to the next creature card you cast that turn, even if you cast it at a time when you normally could cast a creature and even if you cast it from a zone other than your hand.
  • 7/1/2013 If you cast multiple Savage Summonings in succession, they’ll apply to the next creature spell you cast. That creature will enter the battlefield with that many additional +1/+1 counters on it.
  • 7/1/2013 Spells that would counter Savage Summoning or the relevant creature spell can still be cast. They won’t counter the spell, but any additional effects they have will happen.
(Rulings updated vor 3 Jahren)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Not legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Not legal
  • oldschool: Not legal
  • historic: Not legal
  • pioneer: Legal
  • gladiator: Not legal
  • premodern: Not legal
  • historicbrawl: Not legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Not legal
  • predh: Not legal
  • oathbreaker: Legal
  • timeless: Not legal
  • standardbrawl: Not legal

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