Fluch des Handwerkers Black

(Artificer's Hex)
Verzauberung - Aura
„Manche Schätze lohnt es sich nicht zu finden und erst recht nicht zu stehlen."—Dack Fayden
Fluch des Handwerkers
Artist:
Franz Vohwinkel
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Text:


Verzaubert eine AusrüstungFalls zu Beginn deines Versorgungssegments die verzauberte Ausrüstung an eine Kreatur angelegt ist, zerstöre diese Kreatur.

Rulings:

  • 7/1/2013 The ability checks to see if the enchanted Equipment is attached to a creature as your upkeep begins. If it’s not, the ability won’t trigger at all. If it is, the ability will check again as it tries to resolve. If the enchanted Equipment isn’t attached to a creature at that time, the ability won’t do anything.
  • 7/1/2013 This ability triggers at the beginning of the upkeep of the controller of Artificer’s Hex, not the upkeep of the controller of the enchanted Equipment or the creature that Equipment is attached to.
  • 7/1/2013 Players can’t pay an Equipment’s equip cost to unattach that Equipment to stop Artificer’s Hex from destroying a creature.
  • 7/1/2013 In some rare cases, the creature the enchanted Equipment is attached to as the ability resolves isn’t the same one as the one it was attached to when it triggered. In such a case, the creature the Equipment is attached to when the ability resolves is destroyed.
(Rulings updated vor 3 Jahren)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Not legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Not legal
  • oldschool: Not legal
  • historic: Not legal
  • pioneer: Legal
  • gladiator: Not legal
  • premodern: Not legal
  • historicbrawl: Not legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Not legal
  • predh: Not legal
  • oathbreaker: Legal
  • timeless: Not legal
  • standardbrawl: Not legal

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