Wandernde Turmschildkröte 3GreenGreen

(Meandering Towershell)
Kreatur - Schildkröte
Wandernde Turmschildkröte
Power/Toughness:
5/9
Artist:
YW Tang
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Inseltarnung (Diese Kreatur kann nicht geblockt werden, solange der verteidigende Spieler eine Insel kontrolliert.)
Immer wenn die Wandernde Turmschildkröte angreift, schicke sie ins Exil. Bringe sie zu Beginn des Angreifer-deklarieren-Segments in deinem nächsten Zug unter deiner Kontrolle getappt und angreifend ins Spiel zurück.

Rulings:

  • 9/20/2014 As Meandering Towershell returns to the battlefield because of the delayed triggered ability, you choose which opponent or opposing planeswalker it’s attacking. It doesn’t have to attack the same opponent or opposing planeswalker that it was when it was exiled.
  • 9/20/2014 If Meandering Towershell enters the battlefield attacking, it wasn’t declared as an attacking creature that turn. Abilities that trigger when a creature attacks, including its own triggered ability, won’t trigger.
  • 9/20/2014 On the turn Meandering Towershell attacks and is exiled, raid abilities will see it as a creature that attacked. Conversely, on the turn Meandering Towershell enters the battlefield attacking, raid abilities will not.
  • 9/20/2014 If you attack with a Meandering Towershell that you don’t own, you’ll control it when it returns to the battlefield.
(Rulings updated vor 3 Jahren)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Legal
  • oldschool: Not legal
  • historic: Legal
  • pioneer: Legal
  • gladiator: Legal
  • premodern: Not legal
  • historicbrawl: Legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Legal
  • predh: Not legal
  • oathbreaker: Legal
  • timeless: Legal
  • standardbrawl: Not legal

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