Geister-Rat von Orzhova WhiteWhiteBlackBlack

(Ghost Council of Orzhova)
Legendäre Kreatur - Geist
Geister-Rat von Orzhova
Power/Toughness:
4/4
Artist:
Greg Staples
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Text:


Wenn der Geister-Rat von Orzhova ins Spiel kommt, verliert ein Gegner deiner Wahl 1 Lebenspunkt und du erhältst 1 Lebenspunkt dazu.
1, opfere eine Kreatur: Schicke den Geister-Rat von Orzhova ins Exil. Bringe ihn zu Beginn des nächsten Endsegments unter der Kontrolle seines Besitzers ins Spiel zurück.

Rulings:

  • 2/1/2006 Sacrificing Ghost Council of Orzhova to its own ability means it will wind up in the graveyard, not exiled.
  • 2/1/2006 When Ghost Council of Orzhova is exiled, any Auras or Equipment on it fall off and any counters on it are removed. When it returns to the battlefield, it comes back untapped and is treated as a new version of the card.
  • 2/1/2006 Normally, Ghost Council of Orzhova will return to the battlefield at the end of the same turn it’s exiled. But if it’s exiled during the End step, it’s too late to return it this turn. It has to wait to return to the battlefield until the next End step.
(Rulings updated vor 3 Jahren)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Not legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • duel: Legal
  • oldschool: Not legal
  • brawl: Not legal
  • historic: Not legal
  • pioneer: Not legal
  • gladiator: Not legal
  • premodern: Not legal
  • historicbrawl: Not legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Not legal
  • predh: Legal
  • oathbreaker: Legal
  • timeless: Not legal
  • standardbrawl: Not legal

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