Geist aus Hohlhengel
(Hollowhenge Spirit)
Kreatur - Geist
Manche Geister klagen. Andere terrorisieren.
Power/Toughness:
2/2Artist:
Lars Grant-WestShare:
Text:
Aufblitzen (Du kannst diesen Zauberspruch zu jedem Zeitpunkt wirken, zu dem du einen Spontanzauber wirken könntest.)Wenn der Geist aus Hohlhengel ins Spiel kommt, entferne eine angreifende oder blockende Kreatur deiner Wahl aus dem Kampf.
Rulings:
- 1/22/2011 Removing an attacking creature from combat doesn’t untap that creature.
- 1/22/2011 Removing a blocking creature from combat doesn’t cause the creature it was blocking to become unblocked. If no other creatures are blocking that attacking creature, it won’t assign combat damage (unless it has trample).
- 1/22/2011 If there are multiple combat phases in a turn, a creature that’s been removed from combat can still attack or block in future combat phases that turn.
Legality:
- standard: Not legal
- future: Not legal
- frontier: Not legal
- modern: Legal
- legacy: Legal
- pauper: Not legal
- vintage: Legal
- penny: Legal
- commander: Legal
- 1v1: Legal
- duel: Legal
- brawl: Not legal
- oldschool: Not legal
- historic: Not legal
- pioneer: Not legal
- gladiator: Not legal
- premodern: Not legal
- historicbrawl: Not legal
- paupercommander: Not legal
- alchemy: Not legal
- explorer: Not legal
- predh: Not legal
- oathbreaker: Legal
- timeless: Not legal
- standardbrawl: Not legal
Sets:
- Conspiracy: Take the Crown #92 (uncommon)
- Dark Ascension #10 (uncommon)