Nature's Way
Hexerei
Many elves incorporate the beauty of nature into their inventions. Very few capture its savagery.
Artist:
Zack StellaShare:
Text:
Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.
Rulings:
- 9/20/2016 You can’t cast Nature’s Way unless you choose both a creature you control and a creature you don’t control as targets.
- 9/20/2016 If either target is an illegal target as Nature’s Way resolves, no damage will be dealt.
- 9/20/2016 If the creature you don’t control is an illegal target as Nature’s Way tries to resolve, the creature you control will still gain vigilance and trample.
- 9/20/2016 Trample only applies to the assignment of combat damage, not the damage Nature’s Way has the creature deal.
Legality:
- standard: Not legal
- future: Not legal
- frontier: Legal
- modern: Legal
- legacy: Legal
- pauper: Not legal
- vintage: Legal
- penny: Not legal
- commander: Legal
- 1v1: Legal
- duel: Legal
- brawl: Legal
- oldschool: Not legal
- historic: Legal
- pioneer: Legal
- gladiator: Legal
- premodern: Not legal
- historicbrawl: Legal
- paupercommander: Not legal
- alchemy: Not legal
- explorer: Legal
- predh: Not legal
- oathbreaker: Legal
- timeless: Legal
- standardbrawl: Not legal
Sets:
- Duel Decks: Elves vs. Inventors #20 (uncommon)
- Kaladesh #162 (uncommon)
- Jumpstart #412 (uncommon)
- Kaladesh Remastered #171 (uncommon)