Belagerung des Außenpostens 3Red

(Outpost Siege)
Verzauberung
Belagerung des Außenpostens
Artist:
Daarken
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Text:


Sowie Belagerung des Außenpostens ins Spiel kommt, wähle Khane oder Drachen.
• Khane — Schicke zu Beginn deines Versorgungssegments die oberste Karte deiner Bibliothek ins Exil. Bis zum Ende des Zuges kannst du die Karte spielen.
• Drachen — Immer wenn eine Kreatur, die du kontrollierst, das Spiel verlässt, fügt Belagerung des Außenpostens einer Kreatur oder einem Spieler deiner Wahl 1 Schadenspunkt zu.

Rulings:

  • 11/24/2014 The card exiled by the “Khans” ability is exiled face up. Playing a card exiled with the “Khans” ability follows the normal rules for playing the card. You must pay its costs, and you must follow all applicable timing rules. For example, if it’s a creature card, you can cast it only during your main phase while the stack is empty.
  • 11/24/2014 If you exile a land card using the “Khans” ability, you may play that land only if you have any available land plays. Normally, this means you can play the land only if you haven’t played a land yet that turn.
  • 11/24/2014 If a noncreature card is manifested and then leaves the battlefield while face down, the “Dragons” ability will trigger.
  • 11/24/2014 Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.
  • 11/24/2014 The words “Khans” and “Dragons” are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. “[Anchor word] — [Ability]” means “As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability].” Notably, the anchor word “Dragons” has no connection to the creature type Dragon.
  • 11/24/2014 Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won’t depend on the choice made for the original permanent.
(Rulings updated vor 3 Jahren)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Not legal
  • oldschool: Not legal
  • historic: Not legal
  • pioneer: Legal
  • gladiator: Not legal
  • premodern: Not legal
  • historicbrawl: Not legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Not legal
  • predh: Not legal
  • oathbreaker: Legal
  • timeless: Not legal
  • standardbrawl: Not legal

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