Mechanische Bestie 6

(Clockwork Beast)
Artefaktkreatur - Bestie
Mechanische Bestie
Power/Toughness:
0/4
Artist:
Drew Tucker
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Text:


Lege sieben +1/+0-SPielmarken auf die Mechanische Bestie, wenn sie ins Spiel kommt. Entferne nach jedem Kampf, in dem die Bestie angegriffen oder geblockt hat, eine dieser Spielmarken.
X, Tap: Lege X +1/+0-Spielmarken auf die Mechanische Bestie. Es dürfen nie mehr als sieben dieser Spielmarken auf die Bestie liegen. Benutze diese Fähigkeit nur während Deiner Versorgungsphase.

Rulings:

  • 10/4/2004 Loses a counter even if it is affected by a Fog-like effect which prevents it from dealing damage.
  • 10/4/2004 Can attack or block even if it has no counters.
  • 9/16/2007 This is a change from the most recent wording. Now, if some other spell or ability causes +1/+0 counters to be put on Clockwork Beast, it can wind up with more than seven such counters on it.
  • 9/16/2007 If Clockwork Beast has seven or fewer +1/+0 counters on it when its last ability resolves, it can wind up a maximum of seven such counters on it. If it has seven or more +1/+0 counters on it, the ability will have no effect.
  • 9/16/2007 Clockwork Beast’s last ability resolves, you can choose to put fewer than X +1/+0 counters on it.
(Rulings updated vor 3 Jahren)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Not legal
  • modern: Not legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Not legal
  • oldschool: Legal
  • historic: Not legal
  • pioneer: Not legal
  • gladiator: Not legal
  • premodern: Legal
  • historicbrawl: Not legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Not legal
  • predh: Legal
  • oathbreaker: Legal
  • timeless: Not legal
  • standardbrawl: Not legal

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