希望の夜明け 1White

(Dawn of Hope)
エンチャント
「戦争を始めるには、心の平和を確保する必要がある。」
――イマーラ
希望の夜明け
Artist:
Sung Choi
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Text:


あなたがライフを得るたび、あなたは2を支払ってもよい。そうしたなら、カードを1枚引く。
3White:絆魂を持つ白の1/1の兵士・クリーチャー・トークンを1体生成する。

Rulings:

  • 10/5/2018 Dawn of Hope’s first ability triggers just once for each life-gaining event, whether it’s 1 life from Vicious Rumors or 3 life from Creeping Chill.
  • 10/5/2018 You can’t pay <img src="/Handlers/Image.ashx?size=small&amp;name=2&amp;type=symbol" alt="2" align="absbottom" /> multiple times to draw more than one card each time you resolve Dawn of Hope’s triggered ability.
  • 10/5/2018 Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Dawn of Hope’s ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
  • 10/5/2018 If you gain an amount of life “for each” of something, that life is gained as one event and Dawn of Hope’s first ability triggers only once.
  • 10/5/2018 In a Two-Headed Giant game, life gained by your teammate won’t cause the ability to trigger, even though it caused your team’s life total to increase.
(Rulings updated 3年前)

Legality:

  • standard: Not legal
  • future: Not legal
  • frontier: Legal
  • modern: Legal
  • legacy: Legal
  • pauper: Not legal
  • vintage: Legal
  • penny: Legal
  • commander: Legal
  • 1v1: Legal
  • duel: Legal
  • brawl: Legal
  • oldschool: Not legal
  • historic: Legal
  • pioneer: Legal
  • gladiator: Legal
  • premodern: Not legal
  • historicbrawl: Legal
  • paupercommander: Not legal
  • alchemy: Not legal
  • explorer: Legal
  • predh: Not legal
  • oathbreaker: Legal
  • timeless: Legal
  • standardbrawl: Not legal

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